the Wizard`s Choice

the Wizard`s Choice

About a plot

A witty fantasy plot that will appeal to both Tolkien and Harry Potter fans, and a satire on political power struggles. There are two controversial issues to debate today: the vaccination against vampirism law and the prohibition of love-magic law. You’ll attract supporters by any means: bribery, coercion, threats. Of course, you’ll do it for the sake of goodness and justice!

Some participants have already decided if they’ll vote for or against these propositions, and others will decide during the Council meeting.

Your story starts in the Council Castle…

In the evening, you arrive at the Council Castle. The host has organized a traditional dinner for all members. The agenda for the night and different positions are discussed in an informal atmosphere. There are heated words exchanged, but that’s to be expected.

The Master of Futures makes a strange statement – in the middle of the dinner, she stands up and says:

The seventh one today

Will for sure pass away

Most of you decide that this couplet is just one of Glenda Morgan’s eccentricities, and pay it no mind.

It’s a minute to midnight. You are in the Council Session Hall, but where is Grandmaster Merlin VII?

Who will lead the Game?

The plot needs 1 Game Masters. A Game Masters main job is to get the participants to free up against any inhibitions, to get the participants to start to feel like they themselves are actors. From our many years experience of putting on these themes we have learned how to write informed guides on the different games, and we have learned to select and train our Game Masters so well that after an initial game repeat clients tend to ask for whomever they had before.

Where and when can we play?

The “Wizard’s Choice” theme party game  is a good format for a birthday party, prom or any other celebration. The game can be held in the open, in a house or a flat (if there is enough space) and in a restaurant (in a separate hall).
Duration: 2,5-3 hours.

Number of players: 12-20 ppl

Age: 12+


Before the game every player receives an invitation to the meeting. The letter describes a beautiful world as the setting of the game and the activities planned for the night. We intrigue our new-comers as we send them off, plunging into our magical fairytale.

At the celebration, the Game Master designates roles seemingly appropriate to each individual player. The assignment of a fictional character to the player agrees with the person’s temperament and compliance. After the roles are assigned, the players read their stories and familiarize themselves with their hero’s objectives and rules of the game.

As an example, one rule: No one’s word can be trusted. The players must establish agreements between each other and bind them with the Unbreakable Seal of Magic.

A players potential objectives:

  • Create a magical artifact
  • Concoct a love potion
  • Become the Grand Master
  • Achieve that the Elders of Magistry ban love-inducing magic
  • Find a way to escape out of the Castle of Magistry
  • Stay free
  • Earn the Ring of Magistrate Power

And many-many more interesting objectives which are carefully evaluated to have many potential outcomes. This inspires the players to plan, convince, make alliances and search for unusual solutions to arising problems. Useful skills in life, don’t you think? And with the addition of the mystical atmosphere and jubilation, the versatility and satisfaction simply knock you off your feet!

In the finale of the game, the contestants for the the position of Supreme Master give an argument for why they deserve to be at the top. The Masters vote for the Supreme Master by law, while the Master of Battle verifies the arrests.

And the most exciting part: with laughter and a unified “How could you do this?” we gradually unveil every little secret and mystery withheld throughout the game. We intently listen to the true tale of the villain, and compare how our roles intertwine with others to make an elaborate mystery.

After the festivity, many participants will continue to discuss the exciting turning points of the game, who actually had which objectives and in what creative ways they played them out.

The future of the Magic World is in your hands!

Plot parameters:

Place & Time Fantasy world with its own history
Atmosphere Magic, mysterious, but everybody have fun
Number of players 12-20
Players` age 12+
Associations Harry Potter, Tolkien, Pratchett, Political speaches & struggle



Supreme Master of Alchemy Nicolas Dorei (M)

He has kind eyes, he always smiles, and he is always ready to dispense advice to anyone who asks. People who have something to hide often behave this way.

Supreme Master of Economics Gerald/Gala Richman (M/F)

He is the youngest Supreme Master in history. He is simple-minded and predictable … in his desire to bribe you.

Supreme Master of Education Victory Bloom (F)

It is surprising that she managed to keep her good reputation, charming smile and fashionable hairdo considering she has such a high position.

Master of Resources Albert Grale (M)

He is severe, straightforward and taciturn. In the Magic World, the extraction of spillikins depends on him to a great extent.

Master of Ecology Lilian Wood (F)

She is bright, independent and lonely. She spends a lot of time in the forest so as not to get on others’ nerves with her whims.

Master of Sports Arconi Dail (M/F)

He is hot-tempered and decisive, and an ardent fighter for a healthy lifestyle. He looks after wizards so that they don’t overeat sweeties.

Master of Potions Alex Grave (M/F)

He is gloomy, secretive and cynical. It’s natural for his profession. Alex’s tinctures solve many problems if one is rich enough to buy them.

Master of Control of Dangerous Creatures Jack Note (M)

He is handsome and inquisitive, but smiles seldom. Maybe his difficult job has made him so solemn.

Master of Battle Gustav/Augusta Stark (M/F)

He is Grandmaster Merlin VII’s closest friend. He is a war dog, but clever and very dangerous as he is a man of principle. He can arrest half of the Masters if it’s needed.

Master of Futures Glenda Morgan (F)

Like most fortune-tellers, she is a little crazy. Her predictions are vague but often right.

The Assistant to Grandmaster Merlin VII Elsa/Elsas Sollein (M/F)

As inquisitive as a child, he loves nature and candies. Merlin respected him for his modesty.

The Assistant to the Supreme Master of Alchemy Undine Rivers (F)

With easy step and soft gestures, it’s a pleasure to talk to her … But be careful not to fall into her net.

The Assistant to the Supreme Master of Education Sophia/Sophocles Greek (M/F)

Clever people are not usually merry, but he seems to know the secret of being both.

The Assistant to the Supreme Master of Economics Robin Butler (M)

He is young, arrogant and ambitious. His boss influences him in a bad way.

The Assistant to the Supreme Master of Battle Charles/Charlotte Arno (M/F)

He surpasses even his boss in his decency. Let’s hope that his belief in the triumph of truth will weaken with age.

A famous bard Pole/Paulina Sonnet (M/F)

Well-known in the Magic World, he became famous due to the satiric content of his songs. You’d better not provoke him.

A foreign merchant Vernon/Verna Traveler (M/F)

He sells rarities and secrets. He’s seen much of the world. He claims he is not accidentally in the castle.

Civilian Harry Oddly (M)

He is a simple and smiling guy, whose life has never been a bed of roses. He says that the Magistrate is his last hope.

The Guardian of the Castle Carrie/Carl (M/F)

He’s met Masters in the Castle, given them dinner and knowledge and has been useful to those in politics for many years.